The loading screen is a key interface element, allowing you to analyze both your and the enemy team makeup and start planning your actions before the match starts. png format and named SixthSense.Ĭustomizable Player Panels: Stat Tables and Loading Screen Sample configurations of the XVM in-match and loading screen player panels. Please note: the image file needs to be in the. Adding an icon is extremely easy – just add your own image to the following folder: res_mods/mods/shared_resources/xvm/res/SixthSense.png This is especially helpful for players may not notice the default lamp due to lack of brightness or inconvenient positioning. With XVM you can easily change the standard lamp that appears with the Sixth Sense skill with an icon of your choosing. Sixth Sense “lamps” Examples of player “Sixth Sense” icons Highly customizable with the aid of HTML elements and a variety of macros, you can personalize the log to suit your tastes. Now, thanks to XVM, it’s available to everyone. Players began asking for this capability almost as soon as World of Tanks was released. The real-time Damage Log is likely one of the most requested features in the mod. Vehicle Markers (sometimes called OverTargetMarkers) in XVM are easily customized:Ī wide variety of configurations, HTML support and CSS in text fields, an extensive choice of style and stat macros – all of these features allow you to create highly informative and personalized vehicle markers just the way you want them.ĭamage Log (HitLog) A sample configuration of the Damage Log. Below are just a few: Vehicle Markers (OverTargetMarkers) Vehicle Markers in XVM can be easily configured and personalized XVM is a completely free modification with open source code under the GNU GPL v3 license.įrom inception, XVM has actively evolved through meticulous daily development, continuously introducing new features and capabilities. There are over 3 700 000 players using the mod worldwide, with new installations every minute. XVM: eXtended Visualization Mod is a battle interface modification for the popular MMO, World of Tanks.
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Information tag comes a Numbered Backstage Pass. He is all black with a black Jester Collar. Peter is Limited with a total production of only 30,000. Hang tag is larger and includes the Liquid Blue logo and a upc code.īlack Peter: This Grateful Dead Bean Bear was released on Novemberģ0, 1998. Name from a character or theme in a Grateful Dead song. Jerry theīear is in tribute to Jerry Garcia. Ten features Jerry, a gray tie-dye with a black t-shirt. Grateful Dead Bean Bears were released in September 1998. More of the non-retired bears from the first generation, they all Liquid Blue announced the retirement of the 5 bears, Sugaree had alreadyīeen sold out during the first week of June. Paws, and (11,000) without the Black Paws. 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Vulnerable damage affixes got nerfed in Season 1, undoubtedly bringing the Twisting Blade Rogue's power level down from the original launch, but it's still incredibly strong when levelling up, fighting tough bosses, and tearing through high-level Nightmare Dungeons. The Twisting Blades Rogue continues to be the best build in Season 1, furiously fast and able to cut through the journey from levels 1-100 at lightning speed. Manage cookie settings What is the best class in Diablo 4? Watch this video to find out. To see this content please enable targeting cookies. It's not just a case of getting in talent. I mentioned this earlier but no-one seemed to respond. Or maybe Thelwell will surprise us all by pulling out a gem we've never heard of?!! Probably more likely to be Che Adams right? I wonder if Brobbey may be next on the list? He's a more similar profile and is very strong on the ball though not yet fantastic in the air. Last summer we got the profile all wrong when we bought Maupay, who is a decent-ish striker in the right setup but really does not suit Dyche or this Everton in general. Lots of talk about Iheancho being the next option, but he is not great in the air at all, nor is he a great pressing striker. It will be interesting to see who is next on the list. I'm not sure that many on your list can match those qualities, though I was very keen on Boniface and he would have been my top pick. I think Toure (who I strongly suspect will choose Atalanta sadly) is the one with the best fitting profile in terms of what Dyche wants a centre-forward to be able to do, ie, both run behind and also win long balls, press quickly and put crosses into the back of the net. Being able to hit any position from any position was a much needed change for her.ĭoes anyone have a good combination(both classes and skills) for the Hag? I'm unlocked the final version of her, but I'm reluctant to go in. The change they made to blindfire not hitting corpses makes the arbalest way better. Almost party wiped and lost some good trinkets there.Įdit: Oh one last thing. I find this class to be essential when going up against the champion level flesh boss (obviously also helps on the lesser versions.) I got cocky and just took a high dps team in and got my face punched in. Also found the jester to actually be quite useful in the darkest dungeon since things do so much stress damage there. I was sad I only had one at the end since you can only use each party member once in a successful darkest dungeon mission. Just cycle retribution and defender and you can prolong any fight while also doing crazy counter attack damage. I like helion for normal dungeons but after taking the man at arms into the darkest dungeon I found out how much he excels in the harder fights. Or having a party where everyone can self heal can be great, no dedicated healer means more constant damage output. If you surprise the enemy you try and hit with as many multi hits as possible and kil 2 or 3 of the enemy before they can react. this is a good movement party where you constantly reposition guys to do different attacks - point blank shot, lunge/shadow fade, solo & holy lance.īright runs with characters that can hit multiple targets at once (highway man, hellion, crusader, jester, leper etc) can be fun. Give the crusader holy lance so he can move back into position if ends up in position 3. Three of the characters can reposition and the vestal can attack from most positions if you give her the right skills. I also like Vestal, Jester, grave robber, highwayman/crusader. It's not great if you get shuffled though, except fo the houndmaster who can attack from most positions. No stress reduction (except for houndmaster) so you want to maximise damage output to end fights quickly. It's a good party to attack the back rows, it can shuffle, stun & bleed and three of the characters have heals. No tank, but they can all mark and 3 can make use of the mark to boost damage. Arbalest, Occultist, Houndmaster and Bounty Hunter. Still, the list of 120 FPS games on Xbox Series X|S has already grown considerably since the consoles' launch. With so many older games updated to take advantage of the technology, the number of new titles supporting this kind of framerate has slowed down in more recent months. It's also worth keeping in mind that some game developers may choose to enhance other aspects of a game instead of running it at 120 FPS. However, we're only a couple of years into the life of a new generation of console gaming, and it'll take a while for 120 FPS support to feel like a standard feature rather than an occasional extra. The list of games that support 120 FPS on PS5 is considerably smaller, though still growing, with some notable first-party support. The list of games that support up to 120 FPS on Xbox Series X and S is pretty paltry in the grand scheme of things. Will more games add 120 FPS support on Xbox Series X|S? Perhaps future expeditions will help us understand these and other hidden talents of sponges. But this is a key part of science: looking for one thing and finding something else altogether new. Why and how they do it is still a mystery. Sponges have no muscles or apparent method of mobility. Most of them had left tracks in the mud behind them, filled with protein crystals called spicules. The sponges were scuttling-very slowly-across the sea floor. They set up specialized photography to look at vent activity but were amazed to see something else. Scientists studying undersea vents in one of the least hospitable places on Earth, in the cold blackness a mile beneath Arctic ice, found thousands of sponges living in the warmer water near the thermal vents. But that changed when it was revealed that sponges could move. Sponges were thought to be unresponsive to outside stimuli and, well, very plantlike. Today there are 6,000 known species and new ones being identified regularly. Sponges evolved more than 500 million years ago, flourished through Earth’s great extinction events, and have endured ever since. But new accidental findings may show we’ve underestimated them. They’re also the least evolutionarily advanced creatures on the planet. Sponges may look like plants, but they’re animals-some of the longest-lived on Earth, with a few living more than 10,000 years. Or are sponges able to move faster sporadically? Credit: AWI OFOBS team, PS101 With paces of just millimeters per year, some tracks may have taken hundreds of years or more to create. Sponge-spicule trails are typically tan and may move uphill and change directions like this one.
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